using System;
using System.Collections.Generic;
using System.Linq;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Audio;
using Microsoft.Xna.Framework.Content;
using Microsoft.Xna.Framework.GamerServices;
using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework.Input;
using Microsoft.Xna.Framework.Media;


namespace JointEffort_Gallery
{
    /// <summary>
    /// This is a game component that implements IUpdateable.
    /// </summary>
    public class OptionsScreen : Screens
    {
        SpriteBatch sb;
        SpriteFont sf;

        public OptionsScreen(Game game)
            : base(game)
        {
            // TODO: Construct any child components here
        }

        /// <summary>
        /// Allows the game component to perform any initialization it needs to before starting
        /// to run.  This is where it can query for any required services and load content.
        /// </summary>
        public override void Initialize()
        {
            // TODO: Add your initialization code here
            //base.Initialize();
        }

        protected override void LoadContent()
        {
            //base.LoadContent();

        }

        /// <summary>
        /// Allows the game component to update itself.
        /// </summary>
        /// <param name="gameTime">Provides a snapshot of timing values.</param>
        public override void Update(GameTime gameTime)
        {
            // TODO: Add your update code here

            //base.Update(gameTime);
        }

        public override void Draw(GameTime gameTime)
        {
            //base.Draw(gameTime);
            sb = Game.Services.GetService(typeof(SpriteBatch)) as SpriteBatch;
            sf = Game.Services.GetService(typeof(SpriteFont)) as SpriteFont;
            sb.Begin();
            sb.DrawString(sf, "FOR THE!!!", new Vector2(base.TrueMiddle.X, base.TrueMiddle.Y - 15), Color.White);
            sb.End();
        }
    }
}
